Optis has released a new version of its light simulation software. SPEOS 2018 is designed to simulate light based on the physical laws of optics. New features of particular interest to the automotive industry include the simulation of headlights and internal materials.
Optis says SPEOS, in conjunction with its simulation and virtual reality (VR) software, eliminates the need for physical prototypes, speeding time-to-market.
SPEOS 2018 includes updates to continue the evolution of the headlight to be more efficient and aesthetically appealing. The latest version consists of a mode intended to push the limits of the visible distance and width of headlight beams while maintaining regulatory compliance.
Recently, new applications integrating digital micromirror device (DMD) technologies are emerging in the automotive industry, namely for intelligent pixel headlights and HUD systems. Optis says SPEOS 2018 is updated with the most in-depth CAD integration, allowing users to invent innovative optomechanical technologies. It also holds a library of digital light processing (DLP) dedicated to HUD in automotive.
“Optis’s technology is built on the concept of simulating light as a human would perceive it,” said Jacques Delacour, founder and CEO of Optis. “Within the automotive industry, accurately creating and testing headlight beams, and ultimately making them more efficient, drives the industry forward.”
Meanwhile, with SPEOS 2018’s texture mapping, designers can reproduce the exact effect and the perception of textured materials virtually, allowing them to test and choose materials. The software is High Performance Computing (HPC)-ready.
Optis says the technology also allows users to save 30% of the time spent on data exchanges between departments and between OEMs and their suppliers.
“For designers, engineers, OEMs, suppliers and beyond, we created SPEOS 2018 to make all levels of the process easier, more efficient and more easily communicated,” said Delacour.
“SPEOS 2018 not only speeds time-to-market by eliminating the need for physical prototypes, but also by reducing friction in communication.”